Game Design

This is the temporary page for the bios of the developers of Arms Of Redemption: The Dead World.

Toxic Games Development Team


  • Charles “EvilEngine” Jones : Team Lead/Animator/Modeler/Texture Artist/Writer/StoryBoard

Portfolio : http://s685.photobucket.com/albums/vv218/EvilEngine/portfolio/

Experience : 2X winner of the Make Something Unreal Contest for 2008-9 – Custom Character Model

Unreal Tournament mod author since 2000 as well as UT2003/4 and Unreal Tournament 3 designing custom character models, weapons and even levels. Offered various technical and animation help for many Unreal Engine based mods such as : Team Orbit’s Orbit Wars and Toltec Studio’s The Ball Mod

  • John “AgentX” Inman : Lead Modeler/Texture Artist

Portfolio: www.johninman3d.com

Experience : 1X Winner of the Make Something Unreal Contest for 2008-9 – Custom Character Model

John is an advanced 3D mesh modeler with experience in various game engines especially the Unreal Engine 3.0.  As a former instructor for the ICT(Institute of Creative Technologies), Montecito Fine Arts College of Design and Studio Arts and Michael’s Art School, he taught young up and coming artists how to master Autodesk Maya and Pixologic’s Zbrush 3D tools. John has also participated in several published games from Iguana Digital and 9K9.

  • David “RadicalDreamerX” Renaud : Lead Animator/Modeler

Portfolio: http://www.vimeo.com/3778829

Experience : David brings to the team his highly skilled animation skills, that once animated Disney’s very own Handy Manny 3d cartoon series while he worked with Two Presidents Productions in 2007.

All of our advanced rigging and unique animations will be managed by David.